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ProceduralFrankie

Clusterin Pyro on the y axes

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Hey everyone,

I am a bit struggling with more advanced pyro stuff, I have to make a very tall and hi res smoke plume from a relatively large flat source.
Now I did make it a cluster from the shelf and that works fine on the orizontal plane, but in order to maintain the containers  hi res I was wandering if and how, I could cluster them also vertically along the y axes in orther to avoid a  number of thin but supertall containers which would as well lose resolution and solve slower. 

In you have any tip, tutorials or other valuables information it would be great
Thank you

Frankie

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Yes sure you can. If is just one source you can use the shelf tool container tools -> distribute container you can then go to the /out context and set here the slice divisions in the y axis. X and Z need to be at least 1.

 

Just in case that you haven't seen this yet 

 

 

 

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also have a look at upresing your sim, you don't always have to sim everything super hires to get good details
there are a few threads about that, for example: 


 

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