Neekozo Posted March 21, 2019 Share Posted March 21, 2019 Hello guys, been lurking for some time while learning houdini. Still quite noobish tbh I am making a big scattering setup with lots of imported fbx objects. The fbx objects all have fbx surface shaders on them that i would like to convert to principled shaders. Is there some good way of doing this without scripting? maybe i can use TOPS for this, but i feel like that way above my head right now. Quote Link to comment Share on other sites More sharing options...
Neekozo Posted March 27, 2019 Author Share Posted March 27, 2019 Bump Quote Link to comment Share on other sites More sharing options...
kiryha Posted March 27, 2019 Share Posted March 27, 2019 (edited) Can you post a hip file, reduced so it will be free from redundant nodes but still contains all necessary data (like 2-3 fbx nodes and corresponding materials)? Edited March 27, 2019 by kiryha Quote Link to comment Share on other sites More sharing options...
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