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Converting fbx shader to principled shader


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Hello guys, been lurking for some time while learning houdini. 

Still quite noobish tbh

I am making a big scattering setup with lots of imported fbx objects. The fbx objects all have fbx surface shaders on them that i would like to convert to principled shaders.

Is there some good way of doing this without scripting?

maybe i can use TOPS for this, but i feel like that way above my head right now.

check.PNG

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