PixelNinja Posted March 24, 2019 Share Posted March 24, 2019 Anyone know how to get uv tiling and offset to display in the viewport with opengl tags? I'm trying to build a shader asset to speed up my workflow. I've implemented the opengl tags to correctly display the diffuse, roughness, metallic and normals. However I just can't seem to get tiling and offsets to work. I apply the uv translate and uv scale tags (and set the uv layer number), but no effect. Quote Link to comment Share on other sites More sharing options...
habakuk Posted April 29, 2019 Share Posted April 29, 2019 +1 having the same issue, has anyone got UV scaling, offsets and rotation to work? Quote Link to comment Share on other sites More sharing options...
malexander Posted April 29, 2019 Share Posted April 29, 2019 They only apply to heightfield rendering at the moment, not general polygon rendering. 1 Quote Link to comment Share on other sites More sharing options...
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