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PixelNinja

OpenGL Tags for UV scale/offset

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Anyone know how to get uv tiling and offset to display in the viewport with opengl tags?

I'm trying to build a shader asset to speed up my workflow.

I've implemented the opengl tags to correctly display the diffuse, roughness, metallic and normals. However I just can't seem to get tiling and offsets to work. I apply the uv translate and uv scale tags (and set the uv layer number), but no effect.

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+1

having the same issue, has anyone got UV scaling, offsets and rotation to work?

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They only apply to heightfield rendering at the moment, not general polygon rendering.

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