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Motion blur on shattered geometry

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I have a moving shattered geometry linked by constraints so peases remains together. But with motion blur in Mantra enabled (second image) I can clearly see the prices before they start to fall apart.
Is there a way to fix this?



If not, I can link the solid model to any piece and switch model with sim only at the frame where it starts to fall apart. What is the best way to "rivet" model to another moving model (geometry cache)?

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I think a point deform would be your best bet. There is also a rivet node in Houdini as well. Switching on the fracture frame is a typically acceptable workflow.

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