whitecanvas Posted April 1, 2019 Share Posted April 1, 2019 Hey guys, I have been struggling with this setup all day. What I am trying to do is blow up this debris from the ground progressively as a trigger goes trough the shattered geo. I created a constraintnetwork and i am disabling some constraints overtime with a sop solver inside the Dop, then i am also trying to update the velocity of each piece that i created in SOP level by calling it with another Sop solver but i can't make it work. I am not sure i am using the sopsolver the right way. I know i am almost there but i think I am hitting a wall. If anyone could help it would bevery much appreciated. SOPsolverPRoblem.hip Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted April 2, 2019 Share Posted April 2, 2019 (edited) Hi, I did some changes in SOP and in DOP. Take a look at the .hip. SOPsolverPRoblem_01.hipnc P.S. I've temporarily turned off gravity Edited April 2, 2019 by vicvvsh Quote Link to comment Share on other sites More sharing options...
ProceduralFrankie Posted April 2, 2019 Share Posted April 2, 2019 Victor to the rescue again! Thank you very much man! I was so close, i am missing what you changed in the SOP level tho Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted April 2, 2019 Share Posted April 2, 2019 In SOP I transferred velocity into the assemble10, moved down UPDATE_VEL null and created constraints after assemble9 instead after pointvop9 in original scene. Quote Link to comment Share on other sites More sharing options...
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