DwarfVader Posted April 3, 2019 Share Posted April 3, 2019 Hi folks, I have searched around, but similar questions are either unresolved or unanswered. Hopefully now in 2019 we have a simple solution to this simple issue. I have used the Extract Transform node in Houdini, which gave me the position and rotation of my object. Prior to that, I have simmed a Rigid Body object, and used this node to replace it with a higher-resolution version for my render. Now I wish to do the same in Maya. I have a high-res model of my rigid body, and it would be a waste to export each frame in alembic. It would be great to export a simple Null with a position and rotation attribute or something like that, and constraint my object to it in Maya. It sounds simple, but I can't do it. Attaching a ROP FBX or alembic to the ExtractTransform node produces the files, but they're just a locator without any attributes in Maya. How can I get this set-up to work, or what are the alternatives? Thank you. Quote Link to comment Share on other sites More sharing options...
Rizon Posted May 28, 2021 Share Posted May 28, 2021 Hi @DwarfVader I am dealing with the same issue (importing in C4D). Have you find a way to make it work? Quote Link to comment Share on other sites More sharing options...
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