art3mis Posted April 13, 2019 Share Posted April 13, 2019 Having problems in a basic Houdini to Unity FBX workflow. I am using the material shop path assignment method where I simply create a SurfaceShader materal inside a Shopnet in Houdini and apply it to a Primitive group before exporting using FilmboxFBX. When I bring it into Unity I cannot seem to figure out how to access and or apply materials. Are there any specific FBX export import settings I should be using? If I use separate SOPs for my geometry in Houdini, shouldn't these separate geos be viewable in my FBX after I bring it into Unity? What would be super helpful is a simple Houdini file, say just a cube and sphere with separate materials, and then the corresponding Unity file after imported as FBX. Any help appreciated...really want to get this to work. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted April 15, 2019 Share Posted April 15, 2019 Quote Link to comment Share on other sites More sharing options...
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