Jump to content

FBX workflow to Unity


art3mis

Recommended Posts

Having problems in a basic Houdini to Unity FBX workflow.

I am using the material shop path assignment method where I simply create a SurfaceShader materal inside a Shopnet in Houdini and apply it to a Primitive group before exporting using FilmboxFBX.

When I bring it into Unity I cannot seem to figure out how to access and or apply materials. Are there any specific FBX export import settings I should be using?

If I use separate SOPs for my geometry in Houdini, shouldn't these separate geos be viewable in my FBX after I bring it into Unity? What would be super helpful is a simple Houdini file, say just a cube and sphere with separate materials, and then the corresponding Unity file after imported as FBX. Any help appreciated...really want to get this to work.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...