Jump to content

Dynamically add points and constraints to vellum sim


MAYA_

Recommended Posts

Hey guys, 

I am currently working on understanding vellum better. Right now, I am trying to dynamically add a point and a new constraint to that point each, lets say 5 frames, to my vellum sim inside a POP wrangle (original Input is a single point, I am trying to get to a long infinitely increasing string). I can make these, but the points just sit where I made them. I am not sure which attributes to set to have them join the simulation. Can anyone help me with this? I would appreciate it :) 

Thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...