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Issue in trying to make Flip Fluid travel along Curve.

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I have my object emitting fluids and a curve created, in the DOP network, i've created a PopcurveForce and brought in the Curve, and plugged them into the Flipsolver, I've been adjusting the options for the Curveforce such as Follow Scale, Suction Scale, even increasing them to numbers such as 300. Problem is the Fluids just keep dropping straight down and is not attaching to the curve at all.


Anything i can add to fix this?

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