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Pyro source Wedges TOP


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Hello all,

 

TOPs are amazing and definitely boost the amount if iterations I can create overnight. 

Hope you will help me to fill some blanks. I would like to Wedge pyro source with different noises and amounts of Fuel and temperature (9 different `@wedgeindex` 1-50 frame range) and feed those sources into the wedged pyro sim.

Please see the basic setup example is in the attachment.  

PyroTopTEST005forOF.hiplc

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Hi Victor,

Thank you for the speedy reply. I'm not sure how to feed Wedged volume source into a Pyro sim. do you have a hip for me?

Just to clarify, my idea is in this example:

Create 9 wedges of 1-50 frames animated sources for pyro 450 frames total

Feed those 9 frame ranges in to pyro

make 3 pyro wedges (Disturbance)

make 3 pyro wedges (Turbilance)

simulate and cash all variations (4050 frames total)

 

Hope this helps.

 

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I think your doubt is how would the pyro load difference sources. You might be able to do that directly in tops with some clever usage of switchs, maybe some python. But I figure the default workflow is to cache your sources and use a File SOP do read them back. After that it's just another normal wedge. See file.

 

 

pyro_simple_wedge_odf.hipnc

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