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Keep uv on deformed mesh by points


AlexandreTms

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Hello ! I hope that you all are ok ! I have a problem that I do not understand !
I made a point simulation from a geometry so that it deforms with an elastic effect. I want the final result to keep the uv's basic geometry. I have the VDB, it does not work well. The deform point works almost perfectly, indeed after a certain moment of the simulation, it pushes certain point anyhow and the geometry is badly deformed. I would like to know how to properly adjust the deform point, or another technique to perfectly keep uv if needed ! Thank you !

at_vellum_sticky_uv_OD.hiplc

deform.png

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