anicg Posted April 27, 2019 Share Posted April 27, 2019 (edited) Any idea what is going on in the mesh? I've tried fixing the normals with normal sop, facet sop, didn't help. Have you come across this before? what is it? Edited April 27, 2019 by anicg Quote Link to comment Share on other sites More sharing options...
Atom Posted April 27, 2019 Share Posted April 27, 2019 Looks like duplicate primitives exactly on top of one another. Also called z-fighting. Try the polydoctor node, or fuse, perhaps? Quote Link to comment Share on other sites More sharing options...
Andrea Posted April 28, 2019 Share Posted April 28, 2019 18 hours ago, Atom said: Looks like duplicate primitives exactly on top of one another. Also called z-fighting. Try the polydoctor node, or fuse, perhaps? Agree, alternately you can delete the primitives which normals are pointing towards the middle of the geometry Quote Link to comment Share on other sites More sharing options...
anicg Posted April 28, 2019 Author Share Posted April 28, 2019 thank you Quote Link to comment Share on other sites More sharing options...
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