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When the ship moves over the sea, the tail will lack the corresponding particles as it moves.


lim_flamingo

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53 minutes ago, lyansart said:

你好,你可能需要更多的粒子分离,以及一点点深度。这是正确的规模吗?

I have tried to improve the particle precision, but I still have the following picture, and the whole scene is probably half-scaled, 

In depth, because the current version uses the Narrow band Flip, so I have to reach the bottom of the hull in depth?

The size of the hull, I have shrunk by half, the actual scene is too big, 250 meters, the computer can not stand, Thank you!

 

image.thumb.png.9fe433b2ab25346cb8dad9ab3312faaf.png

image.thumb.png.ebd501391a5b1ee63af14c51fc914b4f.png

 

 

 

 

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Fluid are heavy in houdini, and they will need a strong computer for simulating + meshing + whitewater + rendering!

You are harly gonna get a fine mesh if your particle separation isn't hight enough. But if that's just a test for fun, then at least I would suggest to scale it by 0.1, and work on a small scale, in order to have more resolution. :)

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On 2019/5/10 at AM8点58分, lyansart said:

houdini中的流体很重,他们需要一台强大的计算机来模拟+网格+白水+渲染!

如果你的粒子分离不够高,你很难得到一个精细的网格。但是,如果这只是一个有趣的测试,那么至少我建议将其缩放0.1,并在小规模上工作,以便获得更高的分辨率。:)

thank you , I will try again

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