anicg Posted May 11, 2019 Share Posted May 11, 2019 I have a shape that has 9 primitive, I need the whole thing to become one primitive only, which node should I use? Quote Link to comment Share on other sites More sharing options...
acey195 Posted May 12, 2019 Share Posted May 12, 2019 That kinda depends on what the input primitives are. There's many different ones that can do it: for triangles: *divide sop, with the triangulation disabled, and remove shared edges enabled *Or similarily have a edge group with a dissolve sop for poly lines: *add sop, with remove primitives, and then recreate it in the other tab *polypath *join (if the vertices are pre-sorted) Quote Link to comment Share on other sites More sharing options...
Skybar Posted May 12, 2019 Share Posted May 12, 2019 Yeah kinda depends what you are referring to specifically. Polysoup or packing will turn it into 1 prim. Quote Link to comment Share on other sites More sharing options...
Paul Corfield Posted May 16, 2019 Share Posted May 16, 2019 Sometimes to do this I use the 'dissolve flat edges' sop which is in the gamedev tools, it's basically a wrapped up group and dissolve. Quote Link to comment Share on other sites More sharing options...
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