zjie Posted May 14, 2019 Share Posted May 14, 2019 (edited) Hi guys, I am doing a simulation where the rbd objects will fill up a box partition, however, they were already intersecting before the simulation. When they were sim-ed, some were still intersecting and sticking on each other, hence is there a way to pre solve the intersection before the simulation? rbd_test_v001.hip Edited May 14, 2019 by zjie Quote Link to comment Share on other sites More sharing options...
hadrien Posted May 14, 2019 Share Posted May 14, 2019 Hi, here is my attempt. A loop iterating over every pieces and moving the piece if it is intersecting with other. Hope that can help. rbd_test_v001.hiplc Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted May 14, 2019 Share Posted May 14, 2019 Hi, set point attribute i@found_overlap to 1 on your packed primitives in SOP. Then in DOP Network into the rbdpackedobject1 turn on parameter Solve on Creation Frame. 5 Quote Link to comment Share on other sites More sharing options...
zjie Posted May 15, 2019 Author Share Posted May 15, 2019 12 hours ago, vicvvsh said: Hi, set point attribute i@found_overlap to 1 on your packed primitives in SOP. Then in DOP Network into the rbdpackedobject1 turn on parameter Solve on Creation Frame. Thanks, this helps! Quote Link to comment Share on other sites More sharing options...
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