Sub_Pixel Posted May 14, 2019 Share Posted May 14, 2019 My studio is needing a dynamic particle Houdini Rig for a shoe spot. We need particles (in this case they are small pellet shaped geo) to fly in from off screen and then fill the volume of a target object. In this case it will be the mid-sole of a shoe. Those pellets should have dynamic collisions and as they come together to create the object, they compress into the volume so that the exterior shape of the object is smooth and there are no spaces between the pellets as they compress together to form that target object (which in this case is the mid-sole of a shoe) . We just need the rig and would make adjustments, lighting, materials on our end. Thanks all!! I have attached a visual example which is hopefully helpful. If you are interested please contact blain@minimalmassive.tv Quote Link to comment Share on other sites More sharing options...
Sub_Pixel Posted May 20, 2019 Author Share Posted May 20, 2019 WE GOT THIS COVERED! Thanks so much for the replies. Huge thanks to all the talent on Oddforce!!!!!!! Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 20, 2019 Share Posted May 20, 2019 nothing you are welcome (Studio) Quote Link to comment Share on other sites More sharing options...
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