PortalPyro98 Posted May 16, 2019 Share Posted May 16, 2019 I'm in the middle of creating Whitewater particles for my waterfall sim and after caching out the particles and converting it into a volume it looks extremely low res considering there is over 300,000 particles and 8 million Voxels. Not sure what i'm missing but any help would be greatly appreciated. Thanks in advanced. Quote Link to comment Share on other sites More sharing options...
tony Posted May 21, 2019 Share Posted May 21, 2019 Have you tried rendering it? It may just be that your viewport is set up to not show the volume at it's full resolution. You could try putting down a volume visualisation node and setting max vis res to 1024 or 2048. If that fails, it'll probably be to do with the pscale on your points - If it's too big they'll just stamp in to the volume as big spheres and you'll lose lots of detail. Quote Link to comment Share on other sites More sharing options...
PixelEmpire Posted May 26, 2019 Share Posted May 26, 2019 (edited) What are you going to be rendering with? Doing a lot of open ocean stuff at the moment and rendering the vdb's with arnold/maya just for interaction foam have had to use upwards of atleast 8 Million particals to get density and detail to read through for small details, your Pscale is also extremely important. If you are short on machine power or ram usage i would suggest using the sphere sprite to display Pscale otherwise the stamp or copy to points can be pretty heavy to check this. Edited May 26, 2019 by PixelEmpire more info Quote Link to comment Share on other sites More sharing options...
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