Poetsofthefall Posted May 21, 2019 Share Posted May 21, 2019 Howdy there!! Poet here. I have a mesh that is deforming like a big Tsunami wave with a boat on top.The mesh is made with Ocean Wave Deformer in Houdini with a Ocean Spectrum on top of it. It's a moving mesh with the curves translated that are connected to Ocean Waves SOP. Im not able to get a proper FLIP simm out of it. The velocity kinda goes NUTS. Also it was difficult in the beginning for me to get the shape right from the Ocean Wave to the Flip Tank Initial it would not take the full deformation. Then I fixed it by going in the Flip Tank SOP and adding changes manually. But the Flip issue is still happening. Anybody or anyone if have done something like that I would be very grateful if you could give some tips. On that same Ocean Wave Foam is also done and looks pretty good. IMP: It's a production file so I cant upload it. Quote Link to comment Share on other sites More sharing options...
karanjaura Posted May 21, 2019 Share Posted May 21, 2019 Hi Have a look at this thread it might give you some direction. cheers Quote Link to comment Share on other sites More sharing options...
Poetsofthefall Posted June 15, 2019 Author Share Posted June 15, 2019 On 5/21/2019 at 3:33 PM, karanjaura said: Hi Have a look at this thread it might give you some direction. cheers Thanks dude. Goy it figured regarding the FOAM. But was wondering how about FLIP simm on a Custom Mesh. Quote Link to comment Share on other sites More sharing options...
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