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Showing results for tags 'water simulation'.
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hammer flip tank hammer smash flip tank I'm trying this sim with a person walking instead of the hammer guy, but because of my specs, nvdia 940MX, i5 8th gen, it's next to impossible. So I am searching ways to do it with a low res still achieving the ripples and smashes. Also, how can I make only the legs as a deforming body? I imported fbx animation. and selecting the leg geo and clicking the shell deforming body is what I am doing. Therefore only the selected mesh is moving and the rest is staying in the initial place. I just want to achieve this sim by hook or crook. Please don't tell me to up my specs. Obviously, I can't achieve ditto but If you have any idea how I can achieve this with low specs and still not miss out on the core of the sim I would be really glad. and please do tell how to make only certain parts of an fbx animation geo as a collision object.
Howdy there!! Poet here. I have a mesh that is deforming like a big Tsunami wave with a boat on top.The mesh is made with Ocean Wave Deformer in Houdini with a Ocean Spectrum on top of it. It's a moving mesh with the curves translated that are connected to Ocean Waves SOP. Im not able to get a proper FLIP simm out of it. The velocity kinda goes NUTS. Also it was difficult in the beginning for me to get the shape right from the Ocean Wave to the Flip Tank Initial it would not take the full deformation. Then I fixed it by going in the Flip Tank SOP and adding changes manually. But the Flip issue is still happening. Anybody or anyone if have done something like that I would be very grateful if you could give some tips. On that same Ocean Wave Foam is also done and looks pretty good. IMP: It's a production file so I cant upload it.
iZ inc. posted a topic in StudiosiZ Inc. Tokyo is looking for Houdini FX TDs who are experienced in large scale flip fluid simulations. Work Period - Short term Contract (Monthly). Project starts on 23rd May. If working on location, should be able to arrive in Japan by 1st June. The simulation needs to be very art directed, so controlling the simulations are important . On location work (Tokyo, Japan) - Work together with us for the project duration (1 month) in our office in Tokyo. Transportation and Accommodation will be paid for. Remote work Option - If you have the necessary workstations and Houdini FX licence, you can work for us remotely as long as the commutation is fast and clear. Contact us for more information. Recruiting Team iZ inc. 4th Floor, Taniguchi Building, 1 Chome-9-21 Fujimi, Chiyoda-ku, Tōkyō-to 102-0071 Tel - 03-6272-9668 E-mail: firstname.lastname@example.org Website：http://www.aiz.bz
peterlolzy posted a topic in StudiosHey! We are looking for a water simulation artist to create CG water for our 3D animated short. We need a Realflow/Water Simulation artist who can make great CG water to integrated with character and environment. We have every aspects done except water sim and rendering. Please send your reel/portfolio and I am looking forward to working with you. Required skills: RealFlow, Water Simulation, CGI, 3D, VFX email: email@example.com