km6064 Posted May 27, 2019 Share Posted May 27, 2019 Hi guys, wonder if anyone could help me. A bit new to Houdini and learning a bit of vex and the solver sop. I followed along with an Entagma tutorial on intersecting lines that build up interesting grid like shapes. Was looking at trying to get all the point movements to move non-linearly instead of in straight lines. I figured instead of of just giving the points a random initial direction vector, could use sin/cos(time) as the directions within the solver, add a point and a poly line on each frame to get the curved lines, but can't seem to get it working at all. Any help would be much appreciated! attached my hip file from the tutorial straight line setup here. thanks Intersecting_Lines.hiplc Quote Link to comment Share on other sites More sharing options...
julian johnson Posted May 27, 2019 Share Posted May 27, 2019 This is a very rough hack of your straight setup but might give some ideas - you'd have to set your own scheme for how to create the curved paths and where to generate the offshoots...in this example it's very rudimentary. Intersecting_Lines_with_curl.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted May 27, 2019 Share Posted May 27, 2019 @julian johnson Thanx for file endless Fun Quote Link to comment Share on other sites More sharing options...
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