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Curved Solver paths - Entagma intersecting lines


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Hi guys, wonder if anyone could help me. A bit new to Houdini and learning a bit of vex and the solver sop. I followed along with an Entagma tutorial on intersecting lines that build up interesting grid like shapes. Was looking at trying to get all the point movements to move non-linearly instead of in straight lines.

I figured instead of of just giving the points a random initial direction vector, could use sin/cos(time) as the directions within the solver, add a point and a poly line on each frame to get the curved lines, but can't seem to get it working at all. Any help would be much appreciated!

attached my hip file from the tutorial straight line setup here. 

 

thanks

 

Intersecting_Lines.hiplc

Screenshot 2019-05-27 at 16.42.06.png

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