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Found 3 results

  1. Hi guys, wonder if anyone could help me. A bit new to Houdini and learning a bit of vex and the solver sop. I followed along with an Entagma tutorial on intersecting lines that build up interesting grid like shapes. Was looking at trying to get all the point movements to move non-linearly instead of in straight lines. I figured instead of of just giving the points a random initial direction vector, could use sin/cos(time) as the directions within the solver, add a point and a poly line on each frame to get the curved lines, but can't seem to get it working at all. Any help would be much appreciated! attached my hip file from the tutorial straight line setup here. thanks Intersecting_Lines.hiplc
  2. I have a load of RBD packed objects smashing on a Ground Plane, they're all intersecting by a consistent distance through the Ground Plane, the RBD packed objects are all convex hull rather than concave although changing between the two doesn't seem to make a difference. I've tried replacing the Ground Plane with a static box and trying different geo representations on it but that doesn't seem to work either. Any suggestions on how to fix this would be really appreciated! Thanks
  3. Hi, What would be the best way to find and clean self-intersecting polygon surfaces? In the attached images, you can see exactly what I'm writing about. I tried a few standard nodes but could not find what I was looking for. Next stop for me would be to code it in Python but I don't like the speed of it. I wonder if there is a more elegant approach... Thx! C
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