wacool Posted June 20, 2019 Share Posted June 20, 2019 Hello everybody! i am trying to get correct shape of wire with skin or sweep, to get useful uv after, but mine orient is looking not good to achive correctly shape, and i dont understand why? Can anybody help me with this problem, or mayby any of you met with task like this one ? if briefly i am traing to repit something like this simulation.zip rope.hipnc Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted June 20, 2019 Share Posted June 20, 2019 (edited) 7 hours ago, wacool said: Hello everybody! i am trying to get correct shape of wire with skin or sweep, to get useful uv after, but mine orient is looking not good to achive correctly shape, and i dont understand why? Can anybody help me with this problem, or mayby any of you met with task like this one ? Hello Igor, first, you have typo in your code in the attribwrangle3 setpointattrib(0,"pt_bitangent",pnts[j],bitangent[j],"set"); this should be setpointattrib(0,"pt_bitangent",pnts[j],bitangent,"set"); second, your sim geometry consists 140 primitives but it should be 1 for good work. Use a polypath sop to get one. Edited June 20, 2019 by vicvvsh 1 Quote Link to comment Share on other sites More sharing options...
wacool Posted June 20, 2019 Author Share Posted June 20, 2019 Спасибо! Quote Link to comment Share on other sites More sharing options...
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