robertolee Posted June 26, 2019 Share Posted June 26, 2019 Hi, i have been trying to get wall destruction effect with concrete, wood and metaball. i am not sure about my constraints. i have glue constraint (to hold shape), soft (to bend wood) and hard (between wood and wall). i don't know what i am doing wrong but i can't get accurate effect what i want. Pllease correct me if i am wrong because i have never tried material based constraint. i just want to blow up middle of the wall by keeping some wood and concrete stick. wall_test.hipnc Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted June 27, 2019 Share Posted June 27, 2019 Hi, i remember i posted that .hip with sop solver and attribute wrangle for you. There is a typo in that code. The line string name = point(1, "name", pt); should be string name = point(0, "name", pt); sorry it's my fault. It worked with simple constraint setup but with more complicated it doesn't. 1 Quote Link to comment Share on other sites More sharing options...
robertolee Posted June 27, 2019 Author Share Posted June 27, 2019 2 hours ago, vicvvsh said: Hi, i remember i posted that .hip with sop solver and attribute wrangle for you. There is a typo in that code. The line string name = point(1, "name", pt); should be string name = point(0, "name", pt); sorry it's my fault. It worked with simple constraint setup but with more complicated it doesn't. thanks Victor i will try it Quote Link to comment Share on other sites More sharing options...
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