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How can I use a "Ramp" node as a ramp color?


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3 things:

1. your material path is invalid

2. also since now the nodes are inside of Material Builder node you have to assign the Material builder node as a material to your object, the Principled Shader inside is no longer a material

3. you didn't connect u or v or any other lookup coordinates into the ramp parameter so you'd get only a single constant value from your ramp

 

RampColor_fix.hip

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