Masoud Posted June 29, 2019 Share Posted June 29, 2019 (edited) Hi; In a material-builder network, how can I use a "Ramp" node as a ramp color? I connected it to "basecolor" input but it doesn't work (my grid geo includes uvw map): Thanks. RampColor.hip Edited June 29, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
anim Posted June 29, 2019 Share Posted June 29, 2019 3 things: 1. your material path is invalid 2. also since now the nodes are inside of Material Builder node you have to assign the Material builder node as a material to your object, the Principled Shader inside is no longer a material 3. you didn't connect u or v or any other lookup coordinates into the ramp parameter so you'd get only a single constant value from your ramp RampColor_fix.hip Quote Link to comment Share on other sites More sharing options...
Masoud Posted June 30, 2019 Author Share Posted June 30, 2019 Thank you. Quote Link to comment Share on other sites More sharing options...
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