davidyannick Posted July 6, 2019 Share Posted July 6, 2019 Is there a way to add a uv aov in a shader ? I've tried to bind uv to an output ut uv pass is black ? Any idea ? Thx untitled2.hipnc Quote Link to comment Share on other sites More sharing options...
Andrea Posted July 7, 2019 Share Posted July 7, 2019 (edited) Connect the bind uv with a bind export, and of course export always the uv attribute. You also need to add an "aov" or Extra image plane in the mantra node. Set it to vector and VEX variable to be uv. Edited July 7, 2019 by Andrea Sbabo 1 Quote Link to comment Share on other sites More sharing options...
davidyannick Posted July 8, 2019 Author Share Posted July 8, 2019 On 07/07/2019 at 2:33 PM, Andrea Sbabo said: Connect the bind uv with a bind export, and of course export always the uv attribute. You also need to add an "aov" or Extra image plane in the mantra node. Set it to vector and VEX variable to be uv. ok thanks for your help Quote Link to comment Share on other sites More sharing options...
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