Masoud Posted July 15, 2019 Share Posted July 15, 2019 (edited) Hi; In "Principled Shader/ Bump & Normals", there is an option called "Image Plane". I can't find any useful document about it. So, what is this tab for and how could I create an Image Plane? Is this for using COMPs as a texture input? Thanks. Edited July 15, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 16, 2019 Share Posted July 16, 2019 Not sure why it is called image plane at that level. https://www.sidefx.com/docs/houdini/nodes/vop/texture.html Texture Channel This specifies which color channel for multi-plane textures should be evaluated. Quote Link to comment Share on other sites More sharing options...
Masoud Posted July 20, 2019 Author Share Posted July 20, 2019 On 7/16/2019 at 8:01 PM, LaidlawFX said: Not sure why it is called image plane at that level. https://www.sidefx.com/docs/houdini/nodes/vop/texture.html Texture Channel This specifies which color channel for multi-plane textures should be evaluated. Thank you "LaidlawFX", so is there any example or tutorial about how to use it? Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 21, 2019 Share Posted July 21, 2019 (edited) If you have a multi plane texture like a .exr, or a rendered image from mantra extra image planes you just type in the name of the channel. In the attached scene it loads up temp.exr which is a combo of the butterfly and mandril. They are on channels Cr and C respectively. With Cr typed into the respective parameter it renders that image instead. You can use mplay, to view the different channels in the .exr. temp.exr MultiChannelTexture.hip Edited July 21, 2019 by LaidlawFX Re-uploaded files Quote Link to comment Share on other sites More sharing options...
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