James001 Posted July 16, 2019 Share Posted July 16, 2019 Hey everyone I am making a road system that dynamically deforms the terrain and for the most part it works great however every individual street is its own curve then merged and fused together. The problem is I will end up with 100's of curves and if I want to go back and adjust a point I have to go through all of them to find the right curve then adjust the 1 point. What Im looking for is a way to have a single curve node that branches off like in the image. Does anything like this exist or is there a solution so I dont have 100's of different curve nodes? Thanks! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 30, 2020 Share Posted April 30, 2020 Curves cannot branch by definition. However polypath can join connected curves between crossroads. Other than that this may be useful: Quote Link to comment Share on other sites More sharing options...
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