shinsso Posted July 24, 2019 Share Posted July 24, 2019 (edited) hi guys I did some render test with houdini and maya redshift renderer. I made particle in houdini then rendered it in maya using houdini engine and redshift proxy file. This image is that I tested to compare houdini redshift render and maya redshift render. A is houdini redshift B is maya redshift with importing particle by houdini Engine C is also maya redshift with importing particle by redshift proxy When I use B, alpha attribute for per particle is different from A and C. Is there any way to correct the alpha attribute? Thanks. Edited July 24, 2019 by shinsso Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted September 5, 2019 Share Posted September 5, 2019 Hi I'm not 100% sure with redshift I use vray in Maya as my char anim stuff is rendered there too. I export out my particles as alembic (promote to vertex before rop alembic export). In that export is my Cd and Alpha I bring in my particle sim from hou using the import proxy tool. I usually need to use a node to connect the Cd attribute to colour on my vray shader. I use a userdata node and enter Cd into that and then plug that into my shaders colour value. It's picked up. The same thing happens for my Alpha plugging a userdata node in and setting that to "Alpha" (capital A) Those are my main ones for my particles. I can also poop out pscale to control particle radius too There may be a similar option in redshift I heard it's very similar to vray.. Worth a bit of a twiddle to see what nodes are in there to do the job? Quote Link to comment Share on other sites More sharing options...
shinsso Posted September 7, 2019 Author Share Posted September 7, 2019 Thank you for your reply. There were two options I could use to deliver houdini particle to maya as a redshift user. One was houdini engine, this is very easy to auto match per-particle attribute and value. So, some attributes like pscale, Cd or ID were well matched except Alpha. I didn't use any redshift userdata node then, I'll try that node, thanks. And the other was using redshift proxy. I had to use redshift proxy format not an alembic. and there were no options to control per particle attribute in maya. Quote Link to comment Share on other sites More sharing options...
AlexisHM Posted November 14, 2020 Share Posted November 14, 2020 (edited) On 5/9/2019 at 5:44 PM, anthonymcgrath said: Hi I'm not 100% sure with redshift I use vray in Maya as my char anim stuff is rendered there too. I export out my particles as alembic (promote to vertex before rop alembic export). In that export is my Cd and Alpha I bring in my particle sim from hou using the import proxy tool. I usually need to use a node to connect the Cd attribute to colour on my vray shader. I use a userdata node and enter Cd into that and then plug that into my shaders colour value. It's picked up. The same thing happens for my Alpha plugging a userdata node in and setting that to "Alpha" (capital A) Those are my main ones for my particles. I can also poop out pscale to control particle radius too There may be a similar option in redshift I heard it's very similar to vray.. Worth a bit of a twiddle to see what nodes are in there to do the job? im having problems doing this with my alpha, could you please explain further more. you jut type Alpha in the VrayUserData and connect that to the opacity channel? it dosent works for my Edited November 14, 2020 by AlexisHM Quote Link to comment Share on other sites More sharing options...
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