jonjonmakemake Posted July 30, 2019 Share Posted July 30, 2019 Hello, I'm currently pulling to hair out trying to figure this issue out but what I had a problem with is assigning a Redshift material to particles in my scene... So I have set up a particle dust burst based of an Entagma tutorial and now that I have one I need to create some duplicates of that burst. I have simplified the hip file attached but my little animation has three dust bursts obj merged together so that I can then feed them into a popnet with a vortex so they all swirl up together after they have done their little burst thing. I got that all working so far but when I go to attached RS materials to each separate burst I can't do it. I can assign a material at the obj level and it works fine, the colour changes for all of them *hurray!* but I need each dust burst within the obj geo node to have a different colour. Soooo I dive inside add a material node but the particles render white and seemingly just fail to see the material node. I have tried adding group assignments to the tree above the mat node and then using them to drive the mat assignment but it doesn't work. I've tried attribute create and attribute promote and they don't seem to help. So it seems that I can only assign a material at the top obj level and not within a geo node, but that has to be a bug right ? or what am i doing wrong? I hope I am explaining that alright and I appreciate the help in advance ! Dust_Material_Problem_v001.hip Quote Link to comment Share on other sites More sharing options...
Sepu Posted July 31, 2019 Share Posted July 31, 2019 Not a bug is just how RS works if you are using the particle tech. So you best bet split them out in 3 different geos and obj merge each individual grp particle that you want to look different. Quote Link to comment Share on other sites More sharing options...
jonjonmakemake Posted August 1, 2019 Author Share Posted August 1, 2019 On 31/07/2019 at 1:03 AM, Sepu said: Not a bug is just how RS works if you are using the particle tech. So you best bet split them out in 3 different geos and obj merge each individual grp particle that you want to look different. Hey Sepu thanks for getting back to me, I had been doing that and I tried it again with no luck. Also now I have a problem where within a geo node, if I attached a material node it freezes up my computer and the scene view looks like the particles are node giants black square sprites or something. Could you see if you can replicate that problem? I've attached a new hip file. also here are my computers specs just in case. Processor - Intel (R) Xeon (R) CPU E5-2690 v3 @2.60GHZ - 2.60 GHz (2 processors) Ram - 64GB 64bit operating system x64-based processor Windows 10 Graphics Card - NVIDIA Geforce RTX 2080 Ti Houdini Version - 17.5.229 Dust_Material_Problem_v002.hip Quote Link to comment Share on other sites More sharing options...
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