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Showing results for tags 'object merge'.
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Ronald Ruiz posted a topic in EffectsHi! This is what I did: I made a cool sim with wires and constraints, it works all fine but I decided that I wanted those colored polylines that are drawn by the sim for the constraints. So I created another geo node and object merged the "Visualization" geo from the Constraints Network, It worked! but with a little problem, If I scrub through the animation timeline sometimes I get the "static" state of the constraints, this can be solved If I just scrub a little more near the frame that has the problem, sadly it happens again in another frame (randomly) I guess that my trick is a little dirty and Houdini doesn't like it. Is there anyway I can import this visualization geo as seen inside the DOP Network? Here is my file, It's a little messy (weird experimentation) so sorry for that. Just Press Play and you should see the problem. DynamicWireConstraints_personal.hipnc Houdini 16.5 NC
hey, the question is what the topic says. this bugs me since I have started using Houdini. so far nobody was able to show me that it is possible or tell me that it is not, for sure. So is it possible to object merge instance object? I know some workarounds but I'm curious if I can do this. thanks for the help! D.
DASD posted a topic in General Houdini QuestionsFor purposes of organisation, rigging and usability I want to import geometry from the connected input of an object node (that is form the parent object level node). For this purpose I use an object_merge node and I want to script the path in "Object n". In the python shell hou.node('..').inputs().path() + "/" gives me the path I need. But it does not work when I put it in the "Object n" slot and set the node scripting language to python. I tried to put the code in backticks, but that hasn't worked either. I am thankful for all advice.^^