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How to store frame numbers based on attribute


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Hello everyone.

I have a long sequence where changes happen in the geometry, I have an attribute that changes to 1 whenever the geometry change happens. I would like to store which frames the attribute jumps to 1 in something like an array, does anyone know whether this is possible in VEX? and if so how?

I hope I am clear enough in what I want.

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3 hours ago, Yehbe said:

Hello everyone.

I have a long sequence where changes happen in the geometry, I have an attribute that changes to 1 whenever the geometry change happens. I would like to store which frames the attribute jumps to 1 in something like an array, does anyone know whether this is possible in VEX? and if so how?

I hope I am clear enough in what I want.

Hello,

i think solver SOP and a bit of VEX it's what you need.

frame_to_array.hipnc

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