davpe Posted March 26, 2020 Share Posted March 26, 2020 (edited) hmm... channels in the buffer don't show up for me. odd. SOLVED: You have to enable Export>Use Render Elements on V-ray ROP Edited March 26, 2020 by davpe Quote Link to comment Share on other sites More sharing options...
DaikFX34 Posted January 31, 2022 Share Posted January 31, 2022 Hey, I'm going through this post again because I'm trying to add an AOV set from an attribute. I'm trying to create an fx_rgb pass, based on particle trails ID, but I can't figure out how to do so. I tried using a vray extraTex and using my attribute as a texture, by connecting a V-Ray user color with my attribute written in it like so. The result I get isn't what I have in my viewport. I never used v-ray to create custom AOVs based on an attribute so I'm really open to suggestions. Thanks in advance, Yolan Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 31, 2022 Share Posted January 31, 2022 You can do it in the material itself, you have 2 ways either an AOV bind or connected to the output. Do not forget to give it a name. That's it Quote Link to comment Share on other sites More sharing options...
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