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Mogul4200

Render Smoke Question

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This might be a strange question. I have been learning about rendering the smoke. I went through some basic tutorials to get a final render in mantra. The main one I followed was about transferring the attributes from the viewport shader settings to a mantra shader. I managed to get a good result in one file as far as a good opacity and subtlety. 

The problem is that if I try to recreate the look in another file I can't find the key attribute or setting I tweaked. Here is the file I had luck with. Maybe someone with a little more experience might be able to help?

Thanks,  

renderBase.hip

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Maybe it was easier for us to help you if you posted some renderings, illustrating the look you want to achieve and what your actual renderings are looking like.

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Sorry for the long time to reply. Thank you for the reply. Here are pictures of what I am talking about in the first post. 

Thanks for the help.

untitled23.jpg

cassProb.jpg

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so you have image A and want image B? The main difference between the two seems to be the density of the smoke sim.

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Sorry to keep pushing. I looked into the density setting. First I am not sure which of the many density attributes to work with. Next Im not sure if it is the density because I changed some shading attributes and the viewport looks more dense, but the render remains the same. 

Thank you for you help.

viewportNew.JPG

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