jonidunno Posted August 30, 2019 Share Posted August 30, 2019 Happy Friday, Trying to wrap my head around constraining or copying packed rbd's to particles that are moving along a surface. Attached is my test scene please help if you have time! Thanks, particleRbdTest_01.hip Quote Link to comment Share on other sites More sharing options...
woodenduck Posted August 31, 2019 Share Posted August 31, 2019 You can treat your packed rbds the same way you would a particle system. Setup your rbd network and plug your pop nodes in to the post solve (3rd input) of the Rigid Body Solver. Quote Link to comment Share on other sites More sharing options...
jamesr Posted August 31, 2019 Share Posted August 31, 2019 It might help to just think of your packed rbds as particles. You can apply all the normal pop forces to them, so the pop sim is maybe just extra. But maybe you like the pop sim's behavior or something, you could try looking up the point's position, and calculate a velocity vector towards that. Let me know if this helps at all. particleRbdTest_01_jamesr.hip 1 Quote Link to comment Share on other sites More sharing options...
jonidunno Posted September 12, 2019 Author Share Posted September 12, 2019 On 8/30/2019 at 5:51 PM, jamesr said: It might help to just think of your packed rbds as particles. You can apply all the normal pop forces to them, so the pop sim is maybe just extra. But maybe you like the pop sim's behavior or something, you could try looking up the point's position, and calculate a velocity vector towards that. Let me know if this helps at all. particleRbdTest_01_jamesr.hip Thanks this is cool! I'm actually trying to constrain the position and just have them self collide with each other if that makes sense... Right now they are tumbling as they move along the surface. Best way I could describe what I'm trying to solve, if you could image that the rbd packed objects are like bikes or scooters so they move along the surface and rotate to the velocity but self collide. I'm still trying wrap my head around it. Quote Link to comment Share on other sites More sharing options...
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