krishna avril Posted September 4, 2019 Share Posted September 4, 2019 get orient attribute from point normals Quote Link to comment Share on other sites More sharing options...
andmotion Posted September 4, 2019 Share Posted September 4, 2019 You might need to do this to construct orient from N : @N = normalize(@P); @v= {} // your vector @orient = quaternion(maketransform(@N,@v)) 1 Quote Link to comment Share on other sites More sharing options...
krishna avril Posted September 4, 2019 Author Share Posted September 4, 2019 what is the vector value i should give it... which attribute vector??? Quote Link to comment Share on other sites More sharing options...
andmotion Posted September 4, 2019 Share Posted September 4, 2019 I think you could put your normal vector there and this way you will get @orient back constructed from your @N. Quote Link to comment Share on other sites More sharing options...
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