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Merging BVH files manually


CinnamonMetal

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What I have done, in the past, is to not bother with editing BVH, at all. Just blendShape the resulting two rigs. The length of frames that the blend takes, can smooth the jumping. If you blend, when the two BVH states are in a similar pose (use timeOffset node to match the incoming second BVH pose to the outgoing first BVH), the result can be nearly seamless.

Do you know about BVH Hacker?

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