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On the node stream of the curve, add a Point Wrangle, and on the second input of the Point Wrangle node plug the letter geometry.

Put the following VEX code in the Point Wrangle:

vector pos = minpos(1, @P);

v@N = normalize(pos - @P);

This should orient your points normals toward the geometry. You can then instance your tubes on these points (nevertheless, be careful of the orientation of the tube beforehand...)

Edited by StepbyStepVFX
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