davidyannick Posted September 27, 2019 Share Posted September 27, 2019 Is there a way to "extract" texture from test geometry (crag, rubbertoy ...) for render in redshift ? thx Quote Link to comment Share on other sites More sharing options...
Sepu Posted September 27, 2019 Share Posted September 27, 2019 Yes, you can grab the textures from the test geo if you right click and "allow editing of contents" then go to the shopnet and you'll see all the textures for example the pig head diffuse is opdef:/Sop/testgeometry_pighead?lowres.jpg You can use the same in the RS texture. Make sure to turn off "add shader" in the test geo. 1 Quote Link to comment Share on other sites More sharing options...
davidyannick Posted October 8, 2019 Author Share Posted October 8, 2019 On 27/09/2019 at 5:58 PM, Sepu said: Yes, you can grab the textures from the test geo if you right click and "allow editing of contents" then go to the shopnet and you'll see all the textures for example the pig head diffuse is opdef:/Sop/testgeometry_pighead?lowres.jpg You can use the same in the RS texture. Make sure to turn off "add shader" in the test geo. thanks for your help Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.