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davidyannick

texturing test geometry with redshift

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Is there a way to "extract" texture from test geometry (crag, rubbertoy ...) for render in redshift ?

thx

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Yes, you can grab the textures from the test geo if you right click and "allow editing of contents" then go to the shopnet and you'll see all the textures for example the pig head diffuse is 

 

opdef:/Sop/testgeometry_pighead?lowres.jpg

 

You can use the same in the RS texture. 
Make sure to turn off "add shader" in the test geo.

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On 27/09/2019 at 5:58 PM, Sepu said:

Yes, you can grab the textures from the test geo if you right click and "allow editing of contents" then go to the shopnet and you'll see all the textures for example the pig head diffuse is 

 


opdef:/Sop/testgeometry_pighead?lowres.jpg

 

You can use the same in the RS texture. 
Make sure to turn off "add shader" in the test geo.

thanks for your help

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