Atom Posted September 28, 2019 Share Posted September 28, 2019 (edited) I'm trying to use the SOP Bend node to bend the results of a pyro simulation. I have a basic setup, that is close, but I don't know how to apply the new, bent bounding area to the existing pyro. This results in the pyro being clipped. Is there a way to expand this box based upon the new bent area? ap_bend_pyro_volume_092819.hiplc Edited October 1, 2019 by Atom 1 Quote Link to comment Share on other sites More sharing options...
LucaScheller Posted September 28, 2019 Share Posted September 28, 2019 (edited) Hi Atom, here's a simpler way to achieve the same effect with a better volume quality: I've made the changes to your .hip file:) Let me know if you have any questions! By the way are you the same Atom as from BlenderArtists forum? Cheers, Luca ap_bend_pyro_volume_092819.hipnc Edited September 28, 2019 by LucaScheller 1 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted September 28, 2019 Author Share Posted September 28, 2019 (edited) Yep, that's me on BA, too. I've been looking at the new 2.8 offerings, Eevee. Thanks for the file. I am still getting up to speed, with volume wrangles and your example helps. I have extended the wrangle, to include the temperature and heat fields as well. I think it might even be possible to replace the bend with a point deform and send the entire simulation down a path. ap_bend_pyro_volume2_092819.hiplc Edited September 28, 2019 by Atom 2 Quote Link to comment Share on other sites More sharing options...
LucaScheller Posted September 28, 2019 Share Posted September 28, 2019 (edited) Ah cool to know Yes, it should be possible to make a volume defomer via this method! The "Only Output Created Geometry" checkbox is a handy feature in the volume wrangle for these kind of setups. Edited September 28, 2019 by LucaScheller 2 Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted September 29, 2019 Share Posted September 29, 2019 Holy Shi* you guys are sick, how did I miss something like this! Sim one plume of smoke, bend and warp tons of instances, done! 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted September 30, 2019 Author Share Posted September 30, 2019 (edited) I made some progress on bending the pyro along a path. Extreme bends in the curve, reveal the rasterization, however. I pulled in a path deform subnet that I found at this link. ap_path_pyro_volume_093019.hiplc Edited September 30, 2019 by Atom 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 1, 2019 Author Share Posted October 1, 2019 (edited) Here is a single pyro simulation randomly rotated and randomly retimed along random length paths that are randomly deformed. ap_path_grid_pyro_volume_093019.hiplc Edited October 1, 2019 by Atom 1 Quote Link to comment Share on other sites More sharing options...
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