RustyMac2020 Posted October 3, 2019 Share Posted October 3, 2019 Hi all, I have an Object which has it's translations all messed up, when I click Move Centroid to Origin it moves the Object to the centre of the grid at 0,0,0, however the Objects translate is showing random numbers within each x,y,z coordinate, I wanted to know how I could set them all to zero. Kind Regards Rusty.M Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted October 3, 2019 Share Posted October 3, 2019 1 hour ago, RustyMac2020 said: Hi all, I have an Object which has it's translations all messed up, when I click Move Centroid to Origin it moves the Object to the centre of the grid at 0,0,0, however the Objects translate is showing random numbers within each x,y,z coordinate, I wanted to know how I could set them all to zero. Kind Regards Rusty.M Hi, "random numbers" is a value of invert transformation of this object. You can cut this values to Pre-transform tab to correspondent parameter of current transform sop, or just put another transform node down the stream. 1 Quote Link to comment Share on other sites More sharing options...
RustyMac2020 Posted October 3, 2019 Author Share Posted October 3, 2019 9 minutes ago, vicvvsh said: Hi, "random numbers" is a value of invert transformation of this object. You can cut this values to Pre-transform tab to correspondent parameter of current transform sop, or just put another transform node down the stream. Hi, sorry I don't understand what you mean by Quote 'cut this value to Pre-transform tab to correspondent parameter of current transform SOP'? the last thing you said worked, however I am not looking to have two transform nodes on all the object that I am going to import to the scene, I am taking them out of a KitBash model, and need to have everything clean and ready for use in a random generator built in VEX, I believe having too many transform nodes may interfere with the VEX code, I'm not that advanced with VEX yet and will be following a tutorial, I don't want to have errors down the line, as I may not be able to solve them. Thank you, all the help is appreciated : ) Quote Link to comment Share on other sites More sharing options...
RustyMac2020 Posted October 3, 2019 Author Share Posted October 3, 2019 31 minutes ago, vicvvsh said: Hi, "random numbers" is a value of invert transformation of this object. You can cut this values to Pre-transform tab to correspondent parameter of current transform sop, or just put another transform node down the stream. I fixed it thanks man, I will share how I did this another day thanks again. Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted October 3, 2019 Share Posted October 3, 2019 Sorry for my English. Cut this values from where they are now and copy to Pre-transform tab to correspondent parameter (i.e. translate to pre-translate, rotate to pre-rotate) of current transform SOP. Quote Link to comment Share on other sites More sharing options...
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