Masoud Posted October 4, 2019 Share Posted October 4, 2019 Hi; I would like to apply a cellular noise to points using vex (same as image bellow), but I don't know which noise function to use: - anoise - curlnoise -flownoise - noise - onise - snoise .... https://www.sidefx.com/docs/houdini/vex/functions/noise.html I don't want islands be connected to each other. Thanks. Quote Link to comment Share on other sites More sharing options...
flcc Posted October 4, 2019 Share Posted October 4, 2019 (edited) Worley noise. Check this sidfx site page : https://www.sidefx.com/forum/topic/45673/?page=1#post-203899 You will find picture with sample of noises there. Edited October 4, 2019 by flcc Quote Link to comment Share on other sites More sharing options...
bunker Posted October 10, 2019 Share Posted October 10, 2019 (edited) float dist1,dist2; wnoise(@P * chf("freq")+chv("offset"), chi("seed"), dist1, dist2); @Cd = dist1; Edited October 11, 2019 by bunker 1 Quote Link to comment Share on other sites More sharing options...
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