davidyannick Posted October 8, 2019 Share Posted October 8, 2019 I need to uv a circle sweeped around a closed curve, I've used the method of Indie PIxel with a group of point, but the result seems to be not correct, is there another way to generate uv with vex or uv texture for this case ? Thx closed uv.hipnc Quote Link to comment Share on other sites More sharing options...
davidyannick Posted October 8, 2019 Author Share Posted October 8, 2019 I've also tried with these two ways with no good results closed uv.hipnc Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted October 8, 2019 Share Posted October 8, 2019 Hi, I have no good idea, but using open curves and adding points on a straight line should produce (faked) closed curves. Turning on "angle fix" in the sweep node will give better result. I'm pretty sure, that are better solutions out there. Here is an example closed uvA.hipnc Quote Link to comment Share on other sites More sharing options...
davidyannick Posted October 8, 2019 Author Share Posted October 8, 2019 2 hours ago, Aizatulin said: Hi, I have no good idea, but using open curves and adding points on a straight line should produce (faked) closed curves. Turning on "angle fix" in the sweep node will give better result. I'm pretty sure, that are better solutions out there. Here is an example closed uvA.hipnc ok thanks for your help Quote Link to comment Share on other sites More sharing options...
davpe Posted October 8, 2019 Share Posted October 8, 2019 i havent looked into your scene but this video might give you some ideas: Quote Link to comment Share on other sites More sharing options...
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