philpappas Posted October 8, 2019 Share Posted October 8, 2019 i have this scene made of simple curved planes i want to uv. The desired result would be a perfect 1x1 square filling one uv tile for every surface and then moving to the next. i thought uv flatten would do the job but for some reason it doesnt work as expected even though its just curved surfaces almost flat,no weird curvatures. Any tips much appreciated! uv.bgeo uv.hip Quote Link to comment Share on other sites More sharing options...
Drughi Posted October 8, 2019 Share Posted October 8, 2019 like this? uv_001.hipnc Quote Link to comment Share on other sites More sharing options...
philpappas Posted October 8, 2019 Author Share Posted October 8, 2019 44 minutes ago, Drughi said: like this? uv_001.hipnc yeah i think that will work, maybe i should lay out the uv like that. uv.y=0 or uv.y=1 depending on the group and then the same for the corner points to ensure everything is square Quote Link to comment Share on other sites More sharing options...
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