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UVing curved grids


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i have this scene made of simple curved planes i want to uv. The desired result would be a perfect 1x1 square filling one uv tile for every surface and then moving to the next. i thought uv flatten would do the job but for some reason it doesnt work as expected even though its just curved surfaces almost flat,no weird curvatures. Any tips much appreciated!

 

 

 

 

uv.bgeo

uv.hip

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