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UVing curved grids

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i have this scene made of simple curved planes i want to uv. The desired result would be a perfect 1x1 square filling one uv tile for every surface and then moving to the next. i thought uv flatten would do the job but for some reason it doesnt work as expected even though its just curved surfaces almost flat,no weird curvatures. Any tips much appreciated!







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44 minutes ago, Drughi said:

like this?


yeah i think that will work, maybe i should lay out the uv like that. uv.y=0 or uv.y=1 depending on the group and then the same for the corner points to ensure everything is square

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