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pscale flickering due to changing id


zjie

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point count is always changing, hence using @ptnum for any randomization will always give new result on each frame...try to find an invariant that will always be the same (I know this has not answered your question , sorry :) ) . I've tried using origpt instead, did not look right though, but I think it should be used as a starting point. Also, another idea (which is slow and inefficient) is to use to use the last frame of the animation where you have the full tree and assign pscale based on origpt and use transfer attributes to transfer pscale to the dynamic points (but again, I am sure it's easier to use origpt in the first place...)

 

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