truonghnt Posted October 19, 2019 Share Posted October 19, 2019 (edited) Hi guys, I'm trying to remake this effect. I get the pyro source scatter by the Cd of the map, but dont know how to drive the pyro and blend between 2 shape. Hope u guys help me Many thanks Edited October 28, 2019 by truonghnt Quote Link to comment Share on other sites More sharing options...
Feather Posted October 22, 2019 Share Posted October 22, 2019 Where, in this hour long video, Is the effect you're trying to recreate? 1 Quote Link to comment Share on other sites More sharing options...
truonghnt Posted October 28, 2019 Author Share Posted October 28, 2019 On 10/23/2019 at 1:17 AM, Feather said: Where, in this hour long video, Is the effect you're trying to recreate? oh sorry, i've just paste wrong link. Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 28, 2019 Share Posted October 28, 2019 Using volumes with some trigonometry than (volumes must have point velocity ) than attribute from volumes ... assign on-grid vector, and take from volumes attribbute and run on vertices and apply texture (in this case image seq) code for vertices ... v@s = point(0,"s",vertexpoint(0,@vtxnum)); v@uv; #include "math.h" float theta = abs(@s.y); float phi = atan2(@s.z,@s.x); @uv.x = phi/(2*PI); @uv.y = theta/PI; have fun Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 30, 2019 Share Posted October 30, 2019 Sorry my fault ..to be more effective install Anaconda (for Scipy and other math stuff) wordpress.discretization.de/houdini/home/advanced-2/installing-and-using-scipy-in-houdini/ Thanks to all Students in the World. OdfunExp.rar Quote Link to comment Share on other sites More sharing options...
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